App Design Guides phase 2 release: Patterns
Canonical
on 4 August 2016
Tags: app design guides , Design
Last week we released phase 1 of the new App Design Guides, which included Get started and Building blocks. Now we have just released phase 2: Patterns. This includes handy guidance on gestures, navigation and layout possibilities to provide a great user experience in your app.
Navigation: user journeys
Find guidance for utilizing components for effective and natural user journeys within your UI.

Layouts: using Grid Units
Use the Grid Unit System to help visualise how much space you have in order to create a consistent and proportionate UI.

More to come…
More sections will be added to patterns in the future, such as search, accessibility and communication.
Up next is phase 3: System integration; which includes the number of a touchpoints your app can plug into inside the Ubuntu operating system shell, such as the launcher, notifications and indicators.
If you want to help us improve these guides, join our mailing list. We’d love to hear from you!
Talk to us today
Interested in running Ubuntu in your organisation?
Newsletter signup
Related posts
Open design: the opportunity design students didn’t know they were missing
What if you could work on real-world projects, shape cutting-edge technology, collaborate with developers across the world, make a meaningful impact with your...
Generating accessible color palettes for design systems … inspired by APCA!
This is the first of two blog posts about how we created the color palette for a new design system at Canonical. In this post I share my journey into...
How we ran a sprint to refresh our design website, Part 2
Part 2 of our series on how our team created content for our design website. Get insights, tools, and lessons to help you run your own design sprint.